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Post by malicioussauropod on Apr 1, 2019 8:24:39 GMT
Out of interest what will be the combat rating decision bonus for the new animals? 10 like the existing direwolves and bears or even higher?
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Post by rufff1 on Apr 1, 2019 9:07:43 GMT
Out of interest what will be the combat rating decision bonus for the new animals? 10 like the existing direwolves and bears or even higher? So I need to work out how to actually do that first so it won't be in 1.6, but once I do lions, hrakkars, and lizard lions (and if I wind up adding it - need a decent trait icon first - unicorns) will get a +10. Mammoths won't get a duel bonus because frankly its just as likely to squash you if you aren't careful, but what it will do is give a +10% morale offence, to represent the enemy freaking out that they are about be trampled.
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Post by rufff1 on Apr 1, 2019 9:13:45 GMT
Well any skinchanger can join the society including shadowcats, I'm not currently considering shadowcats as one of the "legendary animals" you can obtain at level 4 - I'm thinking of the ones that are basically unobtainable via other means, so mammoth, hrakkar, lion, a unicorn (if I decide to go for it) are all unobtainable via any other means - the quest will take at least a few months and can kill you if you're not careful, so the reward being a shadowcat just feels a bit mundane for the risk and cost of it all. What I will say is, in order to qualify for the level 4 quest of seeking out rare animals to tame you have to have the Blood of the Great Warg or Blood of the Winged Wolf already, so there is a reasonable chance you have a shadowcat already by this point. In terms of other animals that can be gained, both the level 2 quest where you learn from a level 3 society member and the level 3 event where you meditate on the old gods can if you get super lucky give you a new animal companion, but these are quite low tier animals - dogs, cats, crows, sometimes an eagle, and one super super rare permutation where if you are meditating and focusing on channelling animal fury into your fighting for the level 3 quest you can get a brown bear if you don't have one (don't expect this to happen very much at all - its basically the same chance as an alchemist discovering fire creatures) Ah gotcha, makes sense,yea Shadowcat would be too basic for Legendary quest, though don't Baneforts already have Lion as a family Animal? i did a playthrough with their Bloodline and most of my family members had Lion companions upon coming of age, or do you mean different kind of Lion? Out of interest had you converted to the Old Gods - I've only seen the Baneforts get a lion twice on my playthroughs. My thinking is that since the only way to get it currently is to be a Banefort so to the vast majority of skinchangers it is a legendary animal you don't normally see being tamed. Also I've made a quite fun quest to get it: You have to journey into the westerlands (unless you are already there). Once there you go find the Baneforts (if they are still around), and if they are mystics or skinchangers they can give you advice, if not they just send you on your way. Then you journey to the less mountainous region near Casterly Rock where the lions live, running the risk of a bandit attack. You go to a village and ask about the lions and can hire a tracker to help. Then you find a lion and try to tame it, running the risk of it freaking out and trying to kill you (if you have to kill it you get a lion pelt artifact). If you tame it you can befriend the hunter and then there's a chance you find a lion cub, you can then take that cub to the Banefort and give it to the Banefort Lord (if he is not already a skinchanger), making him a skinchanger and your friend, and converting him to the Old Gods.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
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Post by Nervosi on Apr 1, 2019 13:42:50 GMT
Ah gotcha, makes sense,yea Shadowcat would be too basic for Legendary quest, though don't Baneforts already have Lion as a family Animal? i did a playthrough with their Bloodline and most of my family members had Lion companions upon coming of age, or do you mean different kind of Lion? Out of interest had you converted to the Old Gods - I've only seen the Baneforts get a lion twice on my playthroughs. My thinking is that since the only way to get it currently is to be a Banefort so to the vast majority of skinchangers it is a legendary animal you don't normally see being tamed. Also I've made a quite fun quest to get it: You have to journey into the westerlands (unless you are already there). Once there you go find the Baneforts (if they are still around), and if they are mystics or skinchangers they can give you advice, if not they just send you on your way. Then you journey to the less mountainous region near Casterly Rock where the lions live, running the risk of a bandit attack. You go to a village and ask about the lions and can hire a tracker to help. Then you find a lion and try to tame it, running the risk of it freaking out and trying to kill you (if you have to kill it you get a lion pelt artifact). If you tame it you can befriend the hunter and then there's a chance you find a lion cub, you can then take that cub to the Banefort and give it to the Banefort Lord (if he is not already a skinchanger), making him a skinchanger and your friend, and converting him to the Old Gods. No i was Faith of The Seven Cadet House of Targaryens with Westerman culture, matrilineally married a Banefort male and his bloodline passed onto us. and yea Baneforts themselves don't obtain Lions often for some reason, but my Dynasty surely had a ton of them. i like the idea of what you described though, it adds depth to it than just "oh look you've found a random lion and tamed it" lol.
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Apr 1, 2019 14:12:19 GMT
Yeah the feature really implements the warging/skinchanging aspect into the game vs the full greenseer mechanic that includes "the sight" from vanilla agot mod.
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 1, 2019 14:19:42 GMT
Out of interest what will be the combat rating decision bonus for the new animals? 10 like the existing direwolves and bears or even higher? So I need to work out how to actually do that first so it won't be in 1.6, but once I do lions, hrakkars, and lizard lions (and if I wind up adding it - need a decent trait icon first - unicorns) will get a +10. Mammoths won't get a duel bonus because frankly its just as likely to squash you if you aren't careful, but what it will do is give a +10% morale offence, to represent the enemy freaking out that they are about be trampled. As for Unicorn icon, don't know how Trait Icon modding works but i'd assume a shrunken version of this would do?
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Post by rufff1 on Apr 1, 2019 14:29:35 GMT
So I need to work out how to actually do that first so it won't be in 1.6, but once I do lions, hrakkars, and lizard lions (and if I wind up adding it - need a decent trait icon first - unicorns) will get a +10. Mammoths won't get a duel bonus because frankly its just as likely to squash you if you aren't careful, but what it will do is give a +10% morale offence, to represent the enemy freaking out that they are about be trampled. As for Unicorn icon, don't know how Trait Icon modding works but i'd assume a shrunken version of this would do? Unfortunately no - the icons have to be 28x28 pixels - which is why they tend to be so square and simplistic - shrinking that down that much will probably just give a brown blob sadly.
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aconda
Modder (CK2)
Posts: 376
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Post by aconda on Apr 1, 2019 15:22:06 GMT
As for Unicorn icon, don't know how Trait Icon modding works but i'd assume a shrunken version of this would do? Unfortunately no - the icons have to be 28x28 pixels - which is why they tend to be so square and simplistic - shrinking that down that much will probably just give a brown blob sadly. Yeah, small size ate up alot of pixels, tried fixing it here and there.... the example did give a really nice point for references. Maybe it can work.
Attachments:unicorn.dds (2.37 KB)
unicorn.tga (2.25 KB)
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Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
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Post by Nervosi on Apr 1, 2019 15:28:22 GMT
As for Unicorn icon, don't know how Trait Icon modding works but i'd assume a shrunken version of this would do? Unfortunately no - the icons have to be 28x28 pixels - which is why they tend to be so square and simplistic - shrinking that down that much will probably just give a brown blob sadly. Yea i've tried it after commenting, wasn't noticable at all unfortunately. this is the only thing that came close to being distinguishable :
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Post by rufff1 on Apr 1, 2019 15:43:35 GMT
Unfortunately no - the icons have to be 28x28 pixels - which is why they tend to be so square and simplistic - shrinking that down that much will probably just give a brown blob sadly. Yeah, small size ate up alot of pixels, tried fixing it here and there.... the example did give a really nice point for references. Maybe it can work.
Yeah I reckon it works - I'm adding it in rn
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Post by Don't Wake the Dragon on Apr 1, 2019 16:12:31 GMT
I noticed something with the "Forge Targaryen Armour" decision. It's only available to characters descended from Aegon the conqueror who have that specific bloodline. Why not just the original targaryen bloodline? The way it works now prevents you from forging armour in the bleeding years, or any pre-conquest scenario as a Targaryen.
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Post by rufff1 on Apr 1, 2019 16:32:53 GMT
I noticed something with the "Forge Targaryen Armour" decision. It's only available to characters descended from Aegon the conqueror who have that specific bloodline. Why not just the original targaryen bloodline? The way it works now prevents you from forging armour in the bleeding years, or any pre-conquest scenario as a Targaryen. I see your point, I was mostly just trying to see whether the system would work at all, I'll move the flag onto the main Targ bloodline.
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Post by Don't Wake the Dragon on Apr 1, 2019 16:37:52 GMT
I noticed something with the "Forge Targaryen Armour" decision. It's only available to characters descended from Aegon the conqueror who have that specific bloodline. Why not just the original targaryen bloodline? The way it works now prevents you from forging armour in the bleeding years, or any pre-conquest scenario as a Targaryen. I see your point, I was mostly just trying to see whether the system would work at all, I'll move the flag onto the main Targ bloodline. It's a great system, especially considering how it's damn near impossible to get good armor through other means in this game. "The search for smith" option just gives us the same old vanilla CK2 crap.
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Post by House Tempest on Apr 2, 2019 18:54:24 GMT
Are maternal marriages suppose to give them the bloodline also? imgur.com/a/Q8J5VH5Married my son off maternally to a Bywater girl and she got the bloodline of Arryn, eventually her kids also inherited it. Its weird because the Bywaters will always have the bloodline even though they aren't Arryns. I'm guessing this mod isn't supposed to be played with maternal marriages allowed?
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Post by rufff1 on Apr 2, 2019 19:03:44 GMT
Are maternal marriages suppose to give them the bloodline also? imgur.com/a/Q8J5VH5Married my son off maternally to a Bywater girl and she got the bloodline of Arryn, eventually her kids also inherited it. Its weird because the Bywaters will always have the bloodline even though they aren't Arryns. I'm guessing this mod isn't supposed to be played with maternal marriages allowed? No its a base game feature - matrilineal marriages are also the only way to absorb existing bloodlines, if a couple marry matrilineally to give the woman's kids her patrilineal bloodline as she is the dominant one in the marriage, but they still qualify for membership of their dad's bloodlines as the rule is a man passes patrilineal bloodlines on to his children and that rule isn't being broken. The ink of it like this, the kids and grandkids of the Queen are called Mountbatten-Windsor even though Queen Elizabeth's marriage is basically matrilineal. I don't really have any issue with this mod being played with matrilineal marriages, enhanced marriage AI tends to stop them snowballing anyway
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