|
Post by rufff1 on Mar 23, 2019 14:54:44 GMT
Continued
Successful ceremony
Unsuccessful ceremony
Peasant Army
|
|
|
Post by rufff1 on Mar 23, 2019 15:02:25 GMT
The Enlightened Bureaucrat EmperorsThis is a stewardship themed bloodline, inspired by the Imperial Bureaucracy in Imperial China, and represents the decision by the dynasty to draw upon the full talents of the Imperial Bureaucracy to rule, rather than the nobility. It gives a few different boosts, with a +2 boost to Stewardship, a 10% tax modifier, and a decrease of 10% to build time, and a chance to gain poet as a trait, additionally the bloodline founder also gets one of 4 unique nicknames. However, this comes at a cost of a -5 opinion to all vassals who object to the dominance of the bureaucracy. Once a character with this bloodline has become emperor they also get three other unique mechanics to draw upon: The first allows them to educate both vassals and dynasty members once a year, despatching a selected character to learn under Imperial scholars, where they have a chance of succes or failure based on the diligence and intelligence of the character. If it is successful the character will gain +3 learning and +2 of either martial, stewardship, diplomacy, or intrigue and be thankful to the Emperor. The second allows the Emperor with this bloodline to recruit the leading candidates in the Imperial Examinations once every five years, giving them four genius charactes with the top tier in martial, stewardship, intrigue, and diplomacy as well as a number of other useful traits for their specialism, the caveat is they also have the Imperial Bureaucrat trait, which gives a +5 learning but a -40 opinion with castle vassals, symbolising that the nobility despise them as upjumped parvenus - limiting your ability to marry them into your house or appoint them as councillors. You can also build from a unique building chain that represent Imperial Academies, these offer a boost to income and lower revolt risk, and at the higher levels produce as medium number of high quality troops, to symbolise the academy training military officers. Choosing the bloodline
The Bloodline
Command your vassal to go learn
|
|
|
Post by rufff1 on Mar 23, 2019 15:10:49 GMT
Continued:
Learning works:
Imperial School Building:
Recruit Bureaucrats:
|
|
|
Post by rufff1 on Mar 23, 2019 15:20:01 GMT
The Peasant Emperors
This is a stewardship themed bloodline, inspired by the Han and Ming in Imperial China, and represents an oath by the dynasty to protect the interests of the peasantry. It gives a few different boosts, with a +2 boost to Stewardship, a -10% chance of provincial revolts (the peasants love the Emperor), and a decrease of 10% to build time, and a chance to gain charitable as a traits, additionally the bloodline founder also gets one of 4 unique nicknames. However, this comes at a cost of a -5 opinion to all vassals who object to the fondness of the Emperor for the peasants. There are also two unique features associated with the bloodline: The first is shared with the Living God Emperor Bloodline lets you recruit an army of peasant zealots at the cost of prestige during times of war via decision. The army is mostly light infantry and archers, and is 5,400 strong, is non reinforcing, and will disband at the end of the war. The second allows the Emperor with this bloodline to build unique buildings in their capital. These buildings further reduce revolt risk and encourage trade and represent reforms to help the peasantry in the Empire. They essentially allow you to build up an irrigation network and peasant communities that start off small but at the higher levels can produce a decent amount of tax revenue and a decent levy, as well as considerably decreasing the chance of revolts. Choosing the Bloodline:
Bloodline Effects:
Peasantry Buildings:
|
|
|
Post by rufff1 on Mar 23, 2019 15:28:43 GMT
The Diplomat Emperors
This is a diplomacy themed bloodline, inspired by the Purple Emperors who kept their court in Tiqui, linked by trade routes to Qarth and Bayasabhad, it essentially represents an imperial family that seek to build ties with neighbouring kingdoms and foster trade. It gives a number of opinion boosts with the settled neighbouring kingdoms - so +5 with all qartheen, ghiscari, valyrian, bone mountain, and free city cultures, it also gives a +2 diplomacy boost, and a 10% tax modifier. There are also two unique features associated with the bloodline: The first are two unique building chains - the embassy chain and the foreign merchant quarter chain. Both boost wealth and are dependant on one another to be built, however a large foreign merchants' quarter will increase revolt risk as discontent at the foreign presence builds. The second is a diplomacy interaction which lets you every few years target another independent ruler and send an imperial delegation at a cost of gold, an event will then fire for the target ruler and either a moderate relation boost between the two rulers will occur, or a non agression pact will be signed. This is currently rather barebones but may eventually be expanded so that you nominate a delegation leader and can choose to offer certain artifacts as gifts and can have courtiers swap courts or change religions. Choosing the Bloodline:
Bloodline Effects:
Diplomatic Buildings:
|
|
|
Post by rufff1 on Mar 23, 2019 15:41:25 GMT
Continued
Dispatch Embassy:
Successful Embassy:
Unsuccessful Embassy:
|
|
Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
|
Post by Nervosi on Mar 23, 2019 17:28:06 GMT
Lmao,imagine a Shadowcat or a Tiger hanging onto your shoulders. i remembered a 12th century poem reading that. (Though that'd be a cool feature for other animals, like Cranes for instance, they could show up behind the characters due to their height,or a bear, standing on two feet behind a character or something) yeah I'm gonna have a fiddle with them standing behind - might be tricky after all there's actually rather little space to play with, but I'll give it a go: also trying to work out how to do a bat - they don't so much perch as hang, so its a tough one Well, yea Bats can be tricky. i mean it's said that Danelle Lothston's Bats were so large that you could almost hop on to them lol. but i think you could make them either fly in the Background, sort of like that. PS - Great job on the Eastern Emperor Bloodlines, i have Essos disabled but it's still admirable how much effort you put into this mod.
|
|
|
Post by rufff1 on Mar 23, 2019 18:02:13 GMT
yeah I'm gonna have a fiddle with them standing behind - might be tricky after all there's actually rather little space to play with, but I'll give it a go: also trying to work out how to do a bat - they don't so much perch as hang, so its a tough one Well, yea Bats can be tricky. i mean it's said that Danelle Lothston's Bats were so large that you could almost hop on to them lol. but i think you could make them either fly in the Background, sort of like that. View AttachmentPS - Great job on the Eastern Emperor Bloodlines, i have Essos disabled but it's still admirable how much effort you put into this mod. Yeah flapping around is probably the best option lol. Also thanks - I may well reuse some of the systems outside yiti - god-kings of Ib might get variants of the diplomat, anti nomad, and god emperor bloodline systems for example
|
|
|
Post by maegorthecruel on Mar 23, 2019 19:24:45 GMT
Not sure what the issue is but for whatever reason the COA for the Tullys, Blackwoods, Brackens, and Lothstons are changed. Darry became an independent lordship, and the Hightowers are dispossessed of Oldtown. With the Personal arms patch all of the Dynamic COA are swapped around. Any help is greatly appreciated. Running any other mods? EDIT: I assume that's because personal arms just had a patch - there should be a hot fix on the first page of Personal Arms but I haven't had a chance to look at it yet The only mods I’m running are Tubbs better faces, Westerosi trade routes, More Bloodlines, and AGOT music
|
|
|
Post by rufff1 on Mar 23, 2019 19:28:38 GMT
Running any other mods? EDIT: I assume that's because personal arms just had a patch - there should be a hot fix on the first page of Personal Arms but I haven't had a chance to look at it yet The only mods I’m running are Tubbs better faces, Westerosi trade routes, More Bloodlines, and AGOT music weird tried a clean install?
|
|
|
Post by rufff1 on Mar 23, 2019 19:28:49 GMT
Running any other mods? EDIT: I assume that's because personal arms just had a patch - there should be a hot fix on the first page of Personal Arms but I haven't had a chance to look at it yet The only mods I’m running are Tubbs better faces, Westerosi trade routes, More Bloodlines, and AGOT music weird - tried a clean install?
|
|
|
Post by maegorthecruel on Mar 23, 2019 19:33:19 GMT
The only mods I’m running are Tubbs better faces, Westerosi trade routes, More Bloodlines, and AGOT music weird - tried a clean install? I’ll see if that does the trick
|
|
|
Post by agyleon on Mar 23, 2019 19:42:45 GMT
hi, I modified the execute function of the main mod to for instance allow certain bloodline to access certain execution methode. For instance if your toon change for the sotorios religion and execute enough people to get the blood thirsty blood line his/her descendent will be able to use the religion executions. Or if you got the blood of hyrcoon you can kill by snu snu XD etc. I would like to use your bloodline.txt in my mod so i can add flags to some bloodlines (for the execution). Would you grand me permission to use it? or would you be interested to add.my function to you mod? (I would happilly give you the code) thanks for reading XD
Edit ho i got the same CoA problem with the last version, gonna check if i find the cause Edit 2: there are a couple of mistake in MBS_artifact spawn, like region = region north on line 16 and 17 it probably stop the game from reading the rest of the file
Edit 3: bran the builder is duplicated in 00_bloodline.txt probably does nothing tho
|
|
|
Post by rufff1 on Mar 23, 2019 19:57:20 GMT
hi, I modified the execute function of the main mod to for instance allow certain bloodline to access certain execution methode. For instance if your toon change for the sotorios religion and execute enough people to get the blood thirsty blood line his/her descendent will be able to use the religion executions. Or if you got the blood of hyrcoon you can kill by snu snu XD etc. I would like to use your bloodline.txt in my mod so i can add flags to some bloodlines (for the execution). Would you grand me permission to use it? or would you be interested to add.my function to you mod? (I would happilly give you the code) thanks for reading XD
Edit ho i got the same CoA problem with the last version, gonna check if i find the cause
Oooooooh can you send the code? Was just about to start work on a YiTish bloodline associated with cannibalism and that was something I want to include for them and I also wanted Bolton bloodline members to be able to flay not just the dynasty so that sounds great. I'll check the petsonal armspatch (and incorporate the hotfix when I get home to see if that's causing it)
|
|
|
Post by agyleon on Mar 23, 2019 20:16:51 GMT
I'll test the code a bit more then send it your way ^^
|
|