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Post by kingaurane on Jun 8, 2021 20:58:37 GMT
All of House Frey members who took in the Red Wedding.
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Post by blitzbirne91 on Jun 26, 2021 13:09:23 GMT
One question to the Chimera bloodline when you get the north valyria kingdom...if I get this bloodline is it more possible my children are deformed ??
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Post by LannisterGold on Jun 30, 2021 19:53:12 GMT
Aegon II (Dance with dragons sigil) not working
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Post by bakabakabka on Aug 11, 2021 9:18:02 GMT
for 150 gold a lot of the artifacts makes valyrian steel weapon/armor looks average. plus I can resell those tier 3 artifacts and get 160 gold for 160 prestige and tier 2 for 80.
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Post by cmdawoiaf on Aug 25, 2021 0:11:47 GMT
Any idea on the update?
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Post by ruchan on Aug 26, 2021 4:01:42 GMT
Hi everyone!
Soo I have a small question. I need to make a change to the skinchanger event chain. I play with Lady of the Waves characters and got a Great Warg bloodline from a matrilineal marriage so now almost everyone in the family is in the skinchanger society. Every time the event about learning from an elder skinchanger is successful, my character converts to either Old Gods or True Old Gods which completely resets my pirate den. Of course this event fires for everyone in the family and messes up with opinion, so I have to fix it back to Lady of the Waves with the console all the time.
My question is, how can I tweak the code so that the Lady of the Waves characters who get into this event chain don't have to change religion every single time? The code is from the more_bloodlines_events.txt file and event id is more_bloodlines.331
(Of course if the mod creators don't want anyone to mess with the code like this, I apologize in advance. If you want me to remove this post I'll do it as soon as possible)
if = {
limit = { has_character_flag = skinchanger_outcome_great }
set_character_flag = skinchanger_learnt_from_elder
if = {
limit = {
NOT = {
is_old_gods_religion_trigger = yes
}
}
random_list = {
100 = { religion = wildling_religion }
100 = { religion = old_gods }
}
character_event = { id = more_bloodlines.99 days = 1 }
piety = 15
}
if = {
limit = {
is_old_gods_religion_trigger = yes
}
add_trait = zealous
}
add_society_currency_medium_effect = yes
random_list = {
30 = {
add_trait = dog
character_event = { id = more_bloodlines.98 days = 1 }
}
30 = {
add_trait = cata
character_event = { id = more_bloodlines.98 days = 1 }
}
30 = {
add_trait = crow
character_event = { id = more_bloodlines.98 days = 1 }
}
30 = {
add_trait = bat
character_event = { id = more_bloodlines.98 days = 1 }
}
30 = {
add_trait = deer
character_event = { id = more_bloodlines.98 days = 1 }
}
30 = {
add_trait = goat
character_event = { id = more_bloodlines.98 days = 1 }
}
30 = {
add_trait = fox_mbs
character_event = { id = more_bloodlines.98 days = 1 }
}
100 = { }
}
FROM = {
if = {
limit = {
NOT = { is_friend = ROOT }
opinion = { who = ROOT value = 30 }
reverse_opinion = { who = ROOT value = 30 }
}
tooltip = { add_friend = ROOT }
}
if = {
limit = {
NAND = {
NOT = { is_friend = ROOT }
opinion = { who = ROOT value = 30 }
reverse_opinion = { who = ROOT value = 30 }
}
}
opinion = { who = ROOT modifier = opinion_good_student months = 120 multiplier = 2 }
}
}
}
This is for when the outcome is great, but it has a similar one for when the outcome is good. For ok outcome, it's like this:
if = {
limit = { has_character_flag = skinchanger_outcome_ok }
set_character_flag = skinchanger_learnt_from_elder
add_society_currency_tiny_effect = yes
}
#from here it just goes straight to bad outcome, no animals no religion So I think I should delete the religion=wildling religion and old gods part if I want to eliminate it completely, or decrease the numbers from 100 to something like 10 if I just want to reduce the likelihood of converting. Or maybe I should add a limit about Lady of the Waves like is_old_gods_religion_trigger = yes. However, I'm not sure what exactly I should be removing or changing and what I should keep in order to not mess the code completely and crash my game. Can someone help or maybe I should post this in a new thread or ask on discord? Thanks in advance.
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Post by dumbfish on Aug 26, 2021 8:48:17 GMT
It's apparently going to be the biggest MB update so far, and they're still working on it. If you want to suggest things or talk with people: discord.gg/ezQWGAmnvc
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Post by germanicus on Aug 29, 2021 22:51:24 GMT
Is there a Rhaenyra bloodline? because I have not gotten one. And if there is what is the type=""
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Post by kris on Sept 3, 2021 19:49:12 GMT
It's a pretty minor thing to report, but every time I take the IT with Aegon VI the option to hire bard's seems to disappear. When that happens the bard and the kennelmaster positions disappear aswell. Sometimes when I load up the game again the positions return but at some point they disappear again. When I use counsel commands to switch to other characters, then everybody has the decision to hire a bard. I love the little details so it's driving me insane that I cant use them. Is there something I'm missing or is it just something that's unavoidable?
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Post by lordladybird on Sept 8, 2021 16:41:22 GMT
Could the Destiny Child's bloodline be changed in the next update? The description speaks of Alexander the Great but that doesn't make sense in AGoT.
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Post by gingerplaysgames on Sept 10, 2021 15:12:19 GMT
This is a random and probably irrelevant question, but how does the Hightower ethnicity work? Why do some have silver hair and some have dark? (And is there a way to make it silver and blonde like in the books?)
Sorry if there’s an obvious answer to my question. My knowledge of coding is pretty much limited to creating characters and artifacts. I can’t read actual game code.
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Post by gott on Sept 27, 2021 17:59:45 GMT
when i play with this mod all banners are fucked up like stannis has follard sigil or smth
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Post by vm1 on Sept 28, 2021 10:45:28 GMT
hi, i found a problem
i use this with congenital overhaul for 2.2 and the bastards dont inherit any bloodlines. yelp
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Post by greeenyx on Sept 30, 2021 2:41:55 GMT
hi, i found a problem i use this with congenital overhaul for 2.2 and the bastards dont inherit any bloodlines. yelp Someone dropped a fix for this earlier in the thread but I can't remember which page it is on. The culprit lies in the 00_scripted_effects file: AGOT More Bloodlines > common > scripted_effects > 00_scripted_effects. I don't play with Congenital Overhaul so I can't remember if it also modifies that file (most likely) but the fix still applies, you just have to find the same file in CO's folders not MB.
Open it up in Notepad and search for this: acknowledge_newborn_FROM_effect (not the first result but the second). Look for the following six lines under that section and delete them:
#remove from bloodlines ROOT = { any_owned_bloodline = { remove_bloodline_member = PREVPREV } } Can confirm that acknowledged bastards are receiving their father's bloodlines (at least ones that bastards can inherit). Obviously the child won't get any of the father's bloodlines if he denounced them. Let me know how you go
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Post by turtleshroom on Dec 14, 2021 1:54:34 GMT
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