Nerfherder
Modder (CK2)
Current Mod Dev - Art Team
Posts: 6
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Post by Nerfherder on Dec 7, 2017 20:46:05 GMT
Thanks for the quick release of this mod, me and my friends have used this so much and its great! I don't expect a response as I know people are busy but has anyone got a bug where characters clothes and helmets/attire appears off centre from the body as if its got a wrong positioning somehow? Happens in game and character selection despite me deleting all the files and from the old version and stopped using other mods such as sinstars collection. Any help is appreciated! It sounds like you've got a problem with things in thr gfx/characters folder and the interface/portraits/portrait_sprites file being mismatched. Make sure interface and gfx folders are both replaced. Is it doing this to all portraits?
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Post by Mastah Jedi on Dec 7, 2017 22:32:29 GMT
I have encountered another kind of a glitch, cant find a way to fix it. The buildings on the world map, for middle eastern civ type, lost texture, and are now black thingies. very annoying. any way to fix it?
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Post by Kobayashi on Dec 7, 2017 22:49:25 GMT
On the main menu it says A game of thrones 1.5 Also, did you add some offmap major power in the game like jade dragon did with china? You could add the Iron Bank...
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Post by syntax on Dec 8, 2017 1:42:52 GMT
Wow, great work - thanks!
Just wondering if anything was done under the hood to address the January 1st crash / game corruption that appear later in the game (usually 100+ years into a game). The same one that you can fix by editing your save from dec 31st to January 2nd every year to keep playing.
The bug does eventually go away (can take a few hundred years) so I'm assuming it should be fixable?
Thanks again!!
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Post by FINALLY on Dec 8, 2017 16:40:06 GMT
Thank you so much for the quick update!
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Post by Solid Snake on Dec 8, 2017 17:30:58 GMT
Thanks for the update but I have a question : How should I do that ? Change something in 00_death.txt ?
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covya
New Member
Posts: 5
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Post by covya on Dec 8, 2017 19:40:18 GMT
I had been wondering if the mod would be added to the workshop, now that the size limit has been removed. Will the submods be going on the workshop too? it'll be nice to have all the updates become automated
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Post by ballerz on Dec 8, 2017 19:51:14 GMT
I had been wondering if the mod would be added to the workshop, now that the size limit has been removed. Will the submods be going on the workshop too? it'll be nice to have all the updates become automated The mod is already on the Steam Workshop. I'd highly prefer manual releases of both AGOT and all submods on here though, or at least keeping an option for manual install in addition to a Steam update. Reasons: 1. Many times I don't want to update to the latest version of the mod for a while as I'm in the middle of a great save. 2. Numerous players, myself included, edit mod files pretty heavily to suit our own tastes. Auto steam updates could wipe those out, even if we "revert" to the previous mod/submod version. 3. The CK2 Steam Workshop is a mess. Please don't move everything to Steam
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covya
New Member
Posts: 5
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Post by covya on Dec 8, 2017 20:44:26 GMT
I had been wondering if the mod would be added to the workshop, now that the size limit has been removed. Will the submods be going on the workshop too? it'll be nice to have all the updates become automated The mod is already on the Steam Workshop. I'd highly prefer manual releases of both AGOT and all submods on here though, or at least keeping an option for manual install in addition to a Steam update. Reasons: 1. Many times I don't want to update to the latest version of the mod for a while as I'm in the middle of a great save. 2. Numerous players, myself included, edit mod files pretty heavily to suit our own tastes. Auto steam updates could wipe those out, even if we "revert" to the previous mod/submod version. 3. The CK2 Steam Workshop is a mess. Please don't move everything to Steam I know it has, that's why the first sentence was past tense I don't see them stopping the releases here, the workshop page pretty much just says go to the forums
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Post by Riddickphb on Dec 9, 2017 1:37:30 GMT
Thank you so much for the quick update! 2
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Post by jdreioe19 on Dec 9, 2017 6:50:20 GMT
I have installed the new version 5 times
When I open CK2 AGOT, it says: Version 1.5
And when I try to play a game, the version checksum comes and tells me that the mod is best used with CKII 2.7.1
Why?
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Toccs
Moderator
Posts: 474
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Post by Toccs on Dec 9, 2017 8:10:02 GMT
I have installed the new version 5 times When I open CK2 AGOT, it says: Version 1.5 And when I try to play a game, the version checksum comes and tells me that the mod is best used with CKII 2.7.1 Why? The problem is just cosmetic (the graphic needs to be updated to say 1.6 ). You do in fact have version 1.6 and should be right to just ignore the checksum warning.
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Post by Riddickphb on Dec 9, 2017 13:44:01 GMT
Why is this popping up the wrong Checksum warning if I am not using any sub-mod?
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Post by Question on Dec 9, 2017 21:33:23 GMT
Is there a way to start as a cadet branch? like for expample, related to Aemon targaryen (the 102yo blind guy) but as a seperate dynasty? sorry if this is the wrong place to put this
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covya
New Member
Posts: 5
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Post by covya on Dec 10, 2017 12:10:30 GMT
Is there a way to start as a cadet branch? like for expample, related to Aemon targaryen (the 102yo blind guy) but as a seperate dynasty? sorry if this is the wrong place to put this I believe this is possible using the ruler designer, if you pick the house customizer. Once you select your dynasty, it will ask you how you are related to the character you pick. I think you can become a cadet dynasty through this IIRC. (the time I recall using this, I believe I said I was the characters bastard son, which gave me the option of founding a cadet dynasty)
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