|
Post by Rhaenys on Feb 4, 2018 17:36:33 GMT
It's the mod "AGOT More Decisions" still payable with the current version? Thanks for your answers
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Feb 4, 2018 18:09:58 GMT
It's not compatible.
|
|
|
Post by frost on Feb 4, 2018 20:33:44 GMT
for me it works...
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Feb 4, 2018 20:55:17 GMT
It breaks a lot of base AGOT since it's based on 1.4. It doesn't immediately crash the game though.
|
|
|
Post by frost on Feb 5, 2018 1:20:12 GMT
I understand ... Can you tell me how much time the mod starts to break the game?... or something like that
|
|
|
Post by LancelotLoire on Feb 5, 2018 2:39:19 GMT
If that's traitorninjas mod, it shouldn't be modifying any vanilla files I don't think. There is still a chance of minor bugs but I don't really see how there'd be too many game breaking ones. I can't remember if there were major code changes between 1.4 and now though, a lot of things were added but am not thinking too many stuff was broken.
|
|
|
Post by stonewallace17 on Feb 5, 2018 5:13:12 GMT
If that's traitorninjas mod, it shouldn't be modifying any vanilla files I don't think. There is still a chance of minor bugs but I don't really see how there'd be too many game breaking ones. I can't remember if there were major code changes between 1.4 and now though, a lot of things were added but am not thinking too many stuff was broken. It modifies the scripted triggers files at least, I think.
|
|
|
Post by Rhaenys on Feb 5, 2018 13:35:06 GMT
Thanks for all your answers, I will avoid the sub-mod, at least for the moment
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Feb 5, 2018 16:16:51 GMT
If you delete common\scripted_triggers\00_scripted_triggers.txt and events\on_action_events.txt from the More Decisions mod you remove the most serious conflicts. It will partially break the mod's Assassin guild, but the trade off is it no longer breaks just about half the main mod.
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Feb 5, 2018 16:18:34 GMT
|
|
|
Post by frost on Feb 5, 2018 16:55:28 GMT
Deleting these two files ... will not cause any problems in an already started campaign?
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Feb 5, 2018 17:03:04 GMT
Deleting these two files ... will not cause any problems in an already started campaign? No more than you've already inadvertently caused by using a broken mod in 1.6.1 in the first place.
|
|
|
Post by frost on Feb 5, 2018 17:16:27 GMT
Yep, but the issue is that I have the mod since the release of 1.6.1 and it never happened in the game break ... and if I follow the advice and delete the files ... and create a new account and suddenly start crashing game?...so I asked ... I will not be messing with something that works for min.
anyway thanks for the help.
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on Feb 5, 2018 17:47:17 GMT
Yep, but the issue is that I have the mod since the release of 1.6.1 and it never happened in the game break ... and if I follow the advice and delete the files ... and create a new account and suddenly start crashing game?...so I asked ... I will not be messing with something that works for min. anyway thanks for the help. Delete the mod files. Your save will better than it did before since you will be working with a less broken game.
|
|
|
Post by frost on Feb 5, 2018 19:55:30 GMT
Ok...I'll do what you said and any bizarre event I notice here.
|
|