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Post by Azrael on Jan 28, 2018 13:12:36 GMT
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Post by tanitanino on Jan 29, 2018 13:16:48 GMT
updated those mods to 1.6.1. i must admit compared to the previous one, this forum sucks when it comes to editing links, they get so messy
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Post by tubbs on Jan 29, 2018 17:58:07 GMT
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Post by sonder on Feb 3, 2018 3:00:06 GMT
What does this mod do? Couldn't find a thread or anything.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 3, 2018 4:09:15 GMT
What does this mod do? Couldn't find a thread or anything. It adds opinion modifiers back to vassals related to the duty laws, so that they actually care about giving taxes/troops like the description says (and happens in vanilla CK2).
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Post by Azrael on Feb 3, 2018 14:21:23 GMT
As erbkaiser has said, it adds opinion modifiers to vassals depending on what level of each law is at, according to the descriptions of each group; i.e. feudal vassals would rather pay more taxes than provide more troops so changing the law to go with that notion would increase their opinion of you as to going against that would decrease their opinion of you. City vassals would rather provide more troops and temple vassals would rather provide a mix between the two. While there is already a modifier that deals with a change in obligation laws, those modifiers went away once the ruler at the time of the law change was no longer ruler. Essentially, I could end up with max troops and taxes provided with no negative opinion about it. So this mod makes it so there is a permanent opinion modifier attached to the laws. I had a thread for it on the old site; will make a new thread for it shortly.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 3, 2018 21:02:11 GMT
The NIE - New Immersive Events mod by wielkicin has been updated. There is now a special version that is 100% AGOT 1.6(.1) compatible. I will also keep it updated for any future versions. Please mark the new version as New Immersive Events (wielkicien and erbkaiser) and link it this thread: agotcitadel.boards.net/thread/658/nie-new-immersive-events
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Post by dfb212 on Feb 4, 2018 21:29:31 GMT
Sketchy Cheat Menu Updated also works in 1.6.1
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Feb 10, 2018 16:05:19 GMT
Steam Workshop mod 'The Great Trade League' by Maal is compatible with AGOT: steamcommunity.com/sharedfiles/filedetails/?id=920653668It adds a new society to the game that focuses on trade. Fun fact: Littlefinger always seems to become the AI leader of the society in my games that start at or around the ACOK scenario.
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Post by Azrael on Feb 11, 2018 19:08:13 GMT
I created a thread for Obligation Law Opinions. Feel free to link to that instead if you wish.
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erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
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Post by erbkaiser on Mar 12, 2018 13:25:14 GMT
Sinstar87's Winds of Winter Bookmark is now 1.6.1 compatible. I did some bugfixing and other editing for it (with his permission) and it appears to be working okay now.
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Post by Green on Mar 26, 2018 0:36:46 GMT
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Post by nerdman3000 on Apr 21, 2018 22:47:12 GMT
God I wish Turncloak would show up to update his Knight of the Sword Tower mod...Sadly he hasn't registered here and was still at the old site, so there's no way to ask him...
Anyways, my Loading Screen mod should work for 1.6.1 and debatebly every future version of the AGOT mod as it just adds new Loading Screens.
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Post by princeredviper on May 20, 2018 8:31:08 GMT
none of the mediafire links seem to work
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Post by ritchieram on Jun 5, 2018 11:10:26 GMT
cognatic mod, traditional claims for the greystarks submod and bride kidnapping mod work with 1.7
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