Hey, sorry to bother you, but it would be really great if you'd release an update of this mod at some point. Holy Fury is such a big update that I'm sure you must have ideas for how to improve this. My only criticism of your previous work was that I didn't like your changes to rivers, but I'd really love to see what you can do here.
I actually updated it today, test version on the Pdox forum. Let me mirror it here.
Mini changelog: -Now compatible with AGOT 1.8 -Urnebyria is no longer on two islands, there's now a strait crossing between the Bane Coast and Dragonfields instead. -Removed trade route changes which brought a route to Valyria (for now)
These were already in the mod but I never documented them before: -Sarne is a navigatable major river -The upper part of the Royne: Little Royne/Qoyne/Noyne is now a normally navigatable major river -The Essos lakes Darkwater, Myrwater, and Lake Of Myrth are now actual lakes and not Mare Incognitum
I'll see if I can re-do my trade route mod later this week in which case the Valyria loop is returning. For now, PLEASE test this mod and let me know if it still works fine. If it does, I'm going to update the first post with a proper features list and it's going back on the Workshop. I think everything is okay but I don't have the time to test it in more detail. The main mod hasn't touched the area so I doubt anything has changed there, but you never know.
In particular, compared to the previous version, I reverted a bunch of stuff regarding rivers to AGOT mod vanilla, let me know if it all works well. It's been over half a year since I last played AGOT CK2 and I'm not 100% sure any longer why I changed stuff there in the first place.
Beautiful! Thank you erbkaiser, definitely going to start a brand new playthrough with this and let you know.
EDIT: Did a quick check and noticed that the Valyrian Provinces are doubled up on specific buildings. I posted two screens showing what I mean below. Not sure if this is a bug or intended but it essentially gives you double the bonus which can become extremely OP on all provinces, money-wise.
Sorry for a lack of identifiers but.. if you look closely it looks like "The Qelbar" is a running river that is supposed to be shaded differently and have flowing water, although I'm not sure if this is the case Post-Doom but Pre-Doom Valyria has it as an active river to my knowledge. Not sure if this was just looked over when mapping or something
Technically it's a mapping issue, I (think I) properly drew the river on all map files, but I can't get it to look right at all zoom levels.
It might be that I'd need to edit the topology map file as well, but as that is yet another stupid format bmp file (I HATE working with indexed BMPs) I don't look forward to putting in the time and effort. Rivers and terrain were annoying enough.
'A Game of Thrones' is a user modification for Crusader Kings II not affiliated in anyway with Paradox Interactive or the rights holders to 'Game of Thrones' and 'A Song of Ice and Fire'.
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