Post by blackninja9939 on Nov 5, 2017 19:01:39 GMT
I often find myself getting bored with kidnapping people and then having very little to do with them, this sub-mod aims to change that and more by adding in myriad of new decisions from better kidnapping to taking prisoners as your wife and some other miscellaneous things.
Current version v7.2
Compatible with CK2 v2.7.1
Compatible with AGOT v1.4.1
Full list of features:
Future Ideas:
Changelog:
Download Link
If you have any ideas or notice any bugs let me know.
If you wish to use parts of this submod in any of your own mods ask me for permission and I'll decide (probably a no).
Thanks,
blackninja9939
Current version v7.2
Compatible with CK2 v2.7.1
Compatible with AGOT v1.4.1
Full list of features:
- Take a prisoner as your Concubine REMOVED in main mod
- Take a prisoner as your Lover REMOVED superfluous
- Steal Spouse's Title
- Better Kidnapping
- Reveal a Prisoner
- Marry a prisoner
- Sending your son to a mercenary company to train (requires The Old Gods)
- Disinheriting your children and then send to the citadel, nightswatch or sept. REMOVED in main mod
- Additonal execution methods
- Choose a patron aspect of the seven
- Marry existing courtiers together REMOVED superfluous
- Spawn a courtier for on of your existing ones to marry REMOVED superfluous
- Create your own assassins guild and name it
- Hire the assassins guild like you would the Faceless Men
- Get tax from the assassins guild
- All of these decisions organised using the decision menu, are targeted decisions or integrated with the main mod where applicable
Future Ideas:
- Fixing bugs and making it work
Changelog:
v7.2:
- Fixed to work with 1.4.1
v7.1:
- Hopefully have fixed the send son to merc company decisions not actually working properly
v7:
- Updated for AGOT v1.3.1
- Removed superfluous decisions and those made redundant as they are part of the main mod now
- Can now choose from one of six names for the Assassins Guild
- Updated kidnap system for the new kidnap events from the main mod
- Integrated poison and send to valyria executions into the execution system of the main mod, the others were already included in some fashion
v6.3:
- Updated for AGOT v1.1
v6.2:
- Updated for AGOT v1.0
- Fixed localisation issue with patron aspect of the seven event
- Updated on_actions structure
v6.1:
- Updated for AGOT v0.9.6
v6:
- Updated to AGOT v0.9.3
- Minor tweaks
v5:
- Updated to AGOT v0.9.2
- Most decisions made into targetted_decisions
- Due to popular demand added back in the sending a son to nightswatch decision
- Fixed a few localisation issues
- Fixed better kidnap not resetting the fake child's dynasty upon death/release/revealed
v4.4:
- Compiled the send away decisions into one disinherit decision
v4.3:
- Removed features merged with the main mod
v4.2:
- Minor fixes
v4.1:
- Fixed sending Kingsguard members away if they were your child
v4:
- Give your children their own cadet dynasty and land to go with it
- If you have no heir to your dynasty later on down the line legitimise your cadet dynasty
- Cadet dynasty names are fully changeable, to change them go into common/dynasties and rename the houses, then go into localisation/child_cadet.csv and rename them in the options
v3.7:
Again nothing noteworthy
v3.6:
- Minor bug fixes nothing to note worthy
v3.5:
- Honorary title to make a lowborn into a noble
- Found your own Assassins Guild
- Assassins Guild uses Faceless/Sorrowful Men mechanics
- Anyone can hire them
- The more people hire them the more tax they pay you
v3:
- Decision to choose a patron aspect of the seven
- Decision to marry existing courtiers together
- Decision to spawn new courtiers fro one of your existing ones to marry
v2.4:
- Changed up the more executions. Now when you can open up another sub-menu to do executions, now the executions are done by these decision, 6 for each prisoner. This is so the opinions now work
v2.3:
- Changed requirements and effects of Red Wedding, 10 random dynasty members of the target will be selected and be a victim for you to either kill or imprison. They will be selected if they are not a skinchanger, have magical powers (warlock, rhllor etc.) and do not have high swordsman skills. The spouse of the target will also be an 11th victim
v2.2:
- RED WEDDING
v2.1:
- Fixed sending son to merc company bug
- Added Reveal prisoner decision
- Added Marry prisoner decision
v2:
- Added decision to send spare children to the Sept, Citadel or Nightswatch
- Changed some requirements to do the Better Kidnap
- Made the Steal spouse decisions clearer
v1.5:
- Added decision to Sending your son to a mercenary company to train (requires The Old Gods)
- Added decision to do 6 new executions
v1 First Release!!!:
- Added decision to Take a prisoner as your Concubine
- Added decision to Take a prisoner as your Lover
- Added decision to Take a prisoner as your Wife
- Added decision to Torture your prisoner
- Added decision to Steal Spouse's Title
- Added decision to do Better Kidnapping
- All of these decisions organised under a menu in a similar way to the Salve or R'hllor menu
Download Link
If you have any ideas or notice any bugs let me know.
If you wish to use parts of this submod in any of your own mods ask me for permission and I'll decide (probably a no).
Thanks,
blackninja9939