|
Post by lordventure on May 16, 2019 14:58:06 GMT
I am attempting to utilize the "Customize Attire" feature that is present in the BLG mod/AGOT-submod and combining it with Tubb's Better Faces for my own personal use, not for distribution. However, when I attempt to isolate the files that appear to have the code in question, the event shows ingame, to an extent, but does not affect ingame headgear/clothing. When I add more files, portraits become extremely buggy, and stretch way off the portrait slot in addition to other artifact gfx showing alongside it.
Can anyone with knowledge of gfx modding direct me on how to proceed?
|
|
erbkaiser
Modder (CK2)
Taking a long break from modding
Posts: 693
|
Post by erbkaiser on May 16, 2019 16:42:24 GMT
It's going to be extremely difficult to port these events over as they directly reference the portrait layers in use in BLG. You would need to modify every single reference in every event to the layers used in Tubbs'.
|
|
|
Post by lordventure on May 16, 2019 21:43:49 GMT
It's going to be extremely difficult to port these events over as they directly reference the portrait layers in use in BLG. You would need to modify every single reference in every event to the layers used in Tubbs'. fuck. so, essentially impossible?
|
|
Nervosi
Member
This community and it's modders have brought me so much Joy, thank you sincerely ^_^
Posts: 368
|
Post by Nervosi on May 18, 2019 13:30:52 GMT
It's going to be extremely difficult to port these events over as they directly reference the portrait layers in use in BLG. You would need to modify every single reference in every event to the layers used in Tubbs'. fuck. so, essentially impossible? Not what he said, just a time-consuming hassle and you need to know how to mod it. i'm assuming you don't know how to do it yourself, so yea, essentially impossible, unless you'll get someone to do it for you. (Don't look at me i only know basic portrait editing lol)
|
|