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Post by blackninja9939 on Nov 5, 2017 18:39:21 GMT
Just a thread for me to upload to sub-mods I have made, the Colonise Valyria sub-mod and the Challenge to Duel sub-mod. If you wish to use parts of these submods in any of your own mods ask me for permission and I'll decide (probably a no). Colonsie Valyria: This basically make Valyria into runis for you to colonsie and a Kingdom Of Valyria that you can create if you are of the valyrian culture group. Once you contorl the Kingdom of Valyria you can restore the Valyrian High Priesthood which has autocephely cause why not You can also then take a decision to become high valyrians and restore the Valyrian lands to an empire tier title. Download LinkChallenge to Duel: This sub-mods allows you to use personal interaction to challenge someone to a duel to the death or a friendly duel. Requirements for decision to duel to appear: You are: - 14-70
- Do not have a regent
- Not inaccessbile
- One of male, brave, nomad, bone mountain, dornish or free folk cultures or unrestricted game rule
- One of: unrestricted game rule, proud, ruthless, lunatic, duelist, skilled fighter, formdibable fighter or combat rating
Target: - Not a dragon, ruin or white walker
- Within diplomatic range or at your location
- 14-70
- One of: male, female if you are female, both of you are one of brave nomade gender equal cultures listed above or have unrestricrted game
Download Link
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Post by salatrin on Nov 8, 2017 7:34:31 GMT
I noticed a couple of scripted triggers missing.
I noticed that with this mod active, artifacts were no longer working for me so i went into the mods scripted triggers file and noticed that the can_use_books_trigger line is missing and also noticed that the is_military_command_trigger is also missing.
Those are only 2 ive noticed so far as i was only looking for the one and the other is normally just before it so noticed it missing too.
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Post by blackninja9939 on Nov 8, 2017 17:38:34 GMT
I noticed a couple of scripted triggers missing. I noticed that with this mod active, artifacts were no longer working for me so i went into the mods scripted triggers file and noticed that the can_use_books_trigger line is missing and also noticed that the is_military_command_trigger is also missing. Those are only 2 ive noticed so far as i was only looking for the one and the other is normally just before it so noticed it missing too. That is because it has not been updated for 1.5.x
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Post by thelastofhisname on Dec 4, 2017 4:22:54 GMT
I noticed a couple of scripted triggers missing. I noticed that with this mod active, artifacts were no longer working for me so i went into the mods scripted triggers file and noticed that the can_use_books_trigger line is missing and also noticed that the is_military_command_trigger is also missing. Those are only 2 ive noticed so far as i was only looking for the one and the other is normally just before it so noticed it missing too. That is because it has not been updated for 1.5.x Will you ever do that? I would love to try it out some day! cool mods btw ;D
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Post by Grizwald714 on Dec 8, 2017 2:15:18 GMT
Does anyone know if these 2 mods are compatible with 1.6
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Post by Green on Dec 8, 2017 20:47:43 GMT
Does anyone know if these 2 mods are compatible with 1.6 Not sure about Colonise Valyria, but Challenge to Duel seems to work okay with both 1.5 and 1.6.
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Post by nw on Dec 9, 2017 14:20:52 GMT
Colonise Valyria not work with 1.6.
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Deleted
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Post by Deleted on Dec 9, 2017 14:37:58 GMT
Yes, the current version of Colonise Valyria has various incompatibilities with 1.6. I ported it yesterday, and it seems to work except with one issue, the Kingdom of Valyria somehow was a "Never." special condition, which is definitely not there in the allow clause in the scripts. I've wrote a PM to blackninja9939 to see if he could help me with this issue, and I'm currently waiting for a reply.
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Post by Arcantas on Dec 11, 2017 16:11:09 GMT
Yes, the current version of Colonise Valyria has various incompatibilities with 1.6. I ported it yesterday, and it seems to work except with one issue, the Kingdom of Valyria somehow was a "Never." special condition, which is definitely not there in the allow clause in the scripts. I've wrote a PM to blackninja9939 to see if he could help me with this issue, and I'm currently waiting for a reply. Same thing happened to me. Had to disable mod.
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Post by lyserus on Dec 21, 2017 6:28:33 GMT
Yes, the current version of Colonise Valyria has various incompatibilities with 1.6. I ported it yesterday, and it seems to work except with one issue, the Kingdom of Valyria somehow was a "Never." special condition, which is definitely not there in the allow clause in the scripts. I've wrote a PM to blackninja9939 to see if he could help me with this issue, and I'm currently waiting for a reply. Is it the only problem tho? if it is it should be fixed with a simple "give title"
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Deleted
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Post by Deleted on Dec 21, 2017 17:04:27 GMT
It was fixed a long time ago, but blackninja decided to not allow me to release the mod..
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Post by magtaius on Dec 30, 2017 0:25:28 GMT
blackninja9939 I want to applaud the work you have done with Colonise Valyria, it has hand down been my favourite sub-mod. Any chance you will be updating it for 1.6? I am aware of the new sub-mods however this mod allows us to play as Valyria in a post-doom stage.
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Post by The black dread on Jan 5, 2018 0:46:08 GMT
the sub mod always seems to be working but then during the game when i've already created the perfect character it closes out, losing every thing
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Post by widowmaker94 on Jul 11, 2018 23:35:28 GMT
Hey, will this be updated? It's probably one of my favorite submods.
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