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Post by TheNotoriousRLJ on Jan 13, 2019 4:25:11 GMT
Is anyone thinking about updating this mod at all. If so, that would be really cool! I concur! This mod is so convenient in fixing little things, much quicker than console.
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Post by bdrro on Jan 14, 2019 2:50:45 GMT
It seems to work perfectly fine for me
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Tyon
Member
Posts: 129
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Post by Tyon on Jan 15, 2019 17:37:08 GMT
This way pretty much works okayish for me. It's enough to reorder the demesnes after the war of the five kings to suit my needs when my border autism kicks in.
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Post by mvsj1986 on Feb 5, 2019 18:49:36 GMT
Can Someone PLEASE update this sub-mod?
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Post by TheNotoriousRLJ on Feb 8, 2019 0:45:59 GMT
Can Someone PLEASE update this sub-mod? Have you tried playing with it? Myself and others have been using it without issue.
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Post by mrtats on Feb 8, 2019 2:26:57 GMT
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Post by DYLAN_1 on Feb 9, 2019 16:50:52 GMT
Just an FYI, your link is not working. Also, THIS version seems to be working fine.
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Post by callmeadumb on Feb 10, 2019 8:34:20 GMT
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Post by uuconn on Feb 13, 2019 17:47:44 GMT
do you need to add this mod as a dependency? If so, what folder do you do it in?
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Post by aegor on Mar 26, 2019 22:53:50 GMT
Any idea how to edit banish_prisoner decision so that you can basically send anyone to night's watch
banish_prisoner = {
ai_target_filter = court
filter = court
is_high_prio = yes
only_rulers = yes
diplomacy_icon = GFX_decision_nightswatch
from_potential = {
is_ruler = yes
nightswatch_culture_trigger = yes
}
potential = {
prisoner = yes
host = { character = FROM }
OR = { #Either...
is_liege_or_above = FROM #My subject
AND = { #Lower rank and not at war
lower_tier_than = FROM
NOT = { war_with = FROM }
}
AND = { #I'm the High Septon and Faith authority is high
FROM = { has_landed_title = k_the_most_devout }
crownlaw_title = {
OR = {
has_law = investiture_law_2
has_law = investiture_law_3
}
}
}
}
is_female = no
age = 15
NOT = { trait = nightswatch }
is_incapable = no
NOT = { trait = dragon }
NOT = { trait = white_walker }
OR = {
AND = {
FROM = { has_landed_title = k_the_most_devout }
OR = {
is_any_kinslayer_trigger = yes
trait = excommunicated
}
}
FROM = { ROOT = { just_execution_reason_PREV_trigger = yes } }
}
OR = {
NOT = { has_character_flag = demmanded_trial_by_combat }
had_character_flag = { flag = demmanded_trial_by_combat days = 365 }
}
}
allow = {
conditional_tooltip = {
trigger = { NOT = { has_dlc = "Zeus" } }
FROM = {
OR = {
has_regent = no
regent = {
OR = {
trait = just
NOT = { opinion = { who = ROOT value = 25 } }
}
}
}
}
}
prisoner = yes
NOT = { diplomatic_immunity = yes }
NOT = { trait = deserter }
FROM = { wealth = 20 }
d_nightswatch = { holder_scope = { demesne_size = 1 } }
}
effect = {
FROM = {
wealth = -15
piety = 20
}
custom_tooltip = {
text = TOOLTIPBANISHTONW
hidden_tooltip = { character_event = { id = nightswatch.20 } }
}
}
ai_check_interval = 3
ai_will_do = {
factor = 1
modifier = {
factor = 0.15 # Less likely to do it
}
modifier = { #Dont banish if like prisoner...
factor = 0
reverse_opinion = { who = FROM value = 20 }
FROM = { #...except if are just, ruthless, wroth or lunatic
NOR = {
trait = just
trait = ruthless
trait = wroth
trait = lunatic
}
}
}
modifier = {
factor = 4
any_claim = { holder_scope = { character = FROM } }
NOT = { is_child_of = FROM }
}
modifier = {
factor = 2
is_pretender = yes
FROM = {
OR = {
is_pretender = yes
is_primary_heir = yes
}
}
any_pretender_title = {
OR = {
current_heir = { character = FROM }
FROM = { any_pretender_title = { title = PREVPREV } }
}
}
}
modifier = {
factor = 0.1
OR = {
is_lover = FROM
any_consort = { character = FROM }
is_married = FROM
}
}
modifier = {
factor = 0.05 #Enemy has your relative
FROM = {
any_current_enemy = {
dynasty = ROOT
is_close_relative = ROOT
any_courtier = {
is_close_relative = FROM
dynasty = FROM
}
}
}
}
modifier = {
factor = 0 #Is your enemy and can enforce a victory
any_current_enemy = {
character = FROM
}
}
modifier = {
factor = 0.5
FROM = { trait = cruel }
}
modifier = {
factor = 0.5
FROM = { trait = impaler }
}
modifier = {
factor = 2
FROM = { trait = honorable }
}
modifier = {
factor = 3
FROM = { trait = patient }
}
modifier = {
factor = 2
FROM = { trait = kind }
}
}
}
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Post by Lord Gardener on Apr 21, 2019 9:37:21 GMT
Anybody have a good version ? this mod break my game..
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Post by Mdiddy on Apr 21, 2019 13:45:37 GMT
This mod works for me, mostly. The one thing I can't get to work that I wish did, was the "Back my Plot".
Anyone know how to fix it?
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Post by sensitiveears on Apr 21, 2019 20:37:12 GMT
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Post by uuconn on Apr 21, 2019 22:12:46 GMT
it still works fine for me
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Post by scdfvghj2345 on Aug 21, 2019 22:31:34 GMT
Anyone can confirm that it works for AGOT V2 ? Thanks
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